Acceptability of and Demand for a Tobacco-Related Health Game Application in Early Adolescents with Different Gender, Age and Gaming Habits
نویسندگان
چکیده
The purpose of this pilot evaluation was to study the acceptability of and demand for a tobacco-related mobile health game in early adolescents with different gender, age and gaming habits. The early adolescents (n=61) participated first to a guided play session with the health game called Fume, and then, had possibility to use it based on their own interest for two weeks via own mobile devices. They evaluated the game after the usage period. Their actual use of the application was tracked. The data were analyzed using statistical tests. The results revealed that the early adolescents enjoyed the game and used it for many times. No statistically significant differences were found in the acceptability of or demand for the game across different gender, age and gaming habits with the current sample. As a conclusion, it seems that early adolescents with different backgrounds can be reached with a health game.
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